
The most common causes of this issue are:
#Link between worlds zelda xps series#
If you are struggling with a certain dungeon, you can simply rent another item and go elsewhere, which is really refreshing for a series that too often enforces restrictions and limits your freedom.Your IP address has been temporarily blocked due to a large number of HTTP requests. Not only does it add a sense of challenge that's missing from other Zelda games, but it also removes the shackles of set paths and boundaries, and makes hunting for rupees a worthwhile pastime. It's not quite on the same level as Dark Souls, but when health is low and a boss battle is imminent, the heart begins to pitter-patter as you hunt for replenishment. Painting over any cracks that were starting to appear in the Zelda series, A Link Between Worlds is a refreshing experience and another Nintendo 3DS masterpiece. Items are expensive, and when you die, Rovio's assistant automatically collects them from your corpse. While this sounds like the kind of shortcut that could potentially over-simplify the experience, it's not. The game has a tendency to signpost the items you need, although we tended to rent them all, just in case. Indeed, unlike for previous Zelda games, players can practically explore any part of the world at any given time due to the ingenious new item rental system.įor all of the game's new powers and fancy 3D effects, it's odd to think that the ability to merely rent items can have such a dramatic effect on your enjoyment of the game.Īfter meeting a travelling salesman called Rovio - who proceeds to set up shop in Link's home - players can rent the necessary items to enter and tackle dungeons in any order. The two worlds can be traversed by slipping between hidden cracks, one of the only limitations placed on exploration. While the story is hardly original, we particularly enjoyed interacting with the residents of Lorule, who are surly, insulting, impolite, but ultimately quite amusing. The locations are diverse, including all of the environments you would expect from a Zelda game, mirrored in the shady, slippery world of Lorule. Graphically the game is very simple, but the use of bright colours and smooth animations ensures that Link's latest adventure really pops out of the screen, regardless of where you place the 3D slider. It also breathes new life into the map, which, due to the game taking place six generations after A Link to the Past, initially appears to be disappointingly similar to its predecessor.Īs you subconsciously retrace those steps from your childhood, however, you begin to notice lots of minor changes, something which ensures a nice balance between nostalgia and surprise. This is wonderfully incorporated into some of the game's excellent boss battles. Likewise, if a monster's shield can't be penetrated, Link can merge with it to confuse the enemy and damage it from behind.
#Link between worlds zelda xps crack#
As a moving platform slides into walls, Link has to act quickly to avoid falling, or slip through a crack to join the platform on the other side. Wall-merging puzzles aren't particularly taxing, but they're cleverly implemented. Nintendo 2DS owners needn't fear, as the game is perfectly functional in 2D - 3D isn't required to solve puzzles, for example - but you do lose that sense of depth and scale, especially within multi-layered dungeons. It's a simple process that not only presents some interesting new puzzle solutions, but also showcases the system's 3D capabilities, adding levels of depth that make the world seem much more alive.

This particular new ability allows Link to transform into a painting and merge with walls, bypassing pits, obstacles and enemies for a limited period of time. With Hyrule's guardians captured in paintings, Link travels between Hyrule and its dark counterpart Lorule with the aid of his powerful sword and brand new ability. Like most Zelda games - and Nintendo games for that matter - A Link Between Worlds features a recycled story, this time involving Ganon, the Master Sword and the Seven Sages. The result is a game that reinvigorates the Zelda series, and further strengthens the 3DS's position as Nintendo's true must-have games console.

It's funny that Zelda: A Link Between Worlds is one of the few games in the series that could be considered a direct sequel, and yet it's actually one of the most refreshing, original and unconventional games the franchise has ever produced.ĭespite taking place in largely the same world as early '90s SNES title A Link to the Past, the latest Zelda game adopts an entirely new approach to exploration, and introduces some unique and innovative new abilities.
